Skychup DemystifiedRendering lessons plan

Rendering lessons plan

These lessons are planned and in progress. They teach how to turn a model into images worth showing. They will be included in Full Access at no extra cost, so anyone who has already unlocked gets them too.

  1. 1. Materials that read well

    Objective: Choose and paint materials so walls, floors and furniture are easy to tell apart in a finished image.

    Materials:

    • Furnished room starter model
    • Wood, brick, concrete, glass and fabric swatches
    • Paint Bucket and Sample tools
  2. 2. Texture scale and alignment

    Objective: Size and rotate textures so brick courses, floorboards and tiles look true to life.

    Materials:

    • Wall and floor model
    • Brick and timber textures
    • Texture size and rotate controls in Entity Info
  3. 3. Sun and shadows

    Objective: Set the time of day and shadow strength to give a model depth and a believable sense of place.

    Materials:

    • House massing model
    • Shadows panel (time, date, light and dark)
    • Two saved scenes: morning and evening
  4. 4. Styles for presentation

    Objective: Switch edge, face and background styles to make clean line drawings, shaded views and textured views.

    Materials:

    • Styles panel
    • X-ray, hidden line and monochrome modes
    • Kitchen model
  5. 5. Cameras and composition

    Objective: Frame a view with Position Camera, eye height and field of view, using the rule of thirds.

    Materials:

    • Interior room model
    • Position Camera, Look Around and Walk tools
    • Scale figure for eye height
  6. 6. Scenes as a storyboard

    Objective: Build a sequence of saved scenes that walks a client through a design from outside to inside.

    Materials:

    • Small studio building model
    • Scenes tray (add, update, reorder)
    • Tags to show and hide furniture per scene
  7. 7. Sections that explain

    Objective: Use a section cut with shadows on to show heights, floor levels and how rooms connect.

    Materials:

    • Two-storey model
    • Section Plane tool
    • Dimensions and labels
  8. 8. Entourage: people and furniture

    Objective: Place scale figures and simple furniture so viewers understand size at a glance.

    Materials:

    • Scale figure component
    • Basic table, chair and cabinet components
    • Tags for entourage
  9. 9. Exporting a presentation image

    Objective: Prepare the final view and export clean images ready for a client or portfolio.

    Materials:

    • Finished room model
    • Saved scenes
    • Image export
  10. 10. Final challenge: a presentation set

    Objective: Produce three finished views of one design: an exterior in sunlight, an interior and a section.

    Materials:

    • Your own model or the cabin starter
    • Everything from the lessons above

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